#pragma once
#include "Enemy.h"
class Stego :
	public Enemy
{
public:
	Stego();
	~Stego();

	virtual void	Update(float elapsedTime)		override;
	virtual void	Render(void)					override;

	void Growl();

	void TailWHip();

	virtual void HandleCollision(const IEntity* pOther)	override;
};

